Ocean / wave simulation
Also searched as: ai ocean simulation webgpu three.js
3D & Shaders3 posts on aivs.tv
The ocean / wave simulation test, run by 3 models across 3 posts on X. Watch each result, then compare what the posts report below.
By model
3 posts3 solo · 0 side-by-sideNot a controlled comparison: prompts, tools and time differ.
Results by model
| Model | Post | Time | Cost | Tokens | Original |
|---|---|---|---|---|---|
| Claude Opus 5.5 | WebGPU ocean in a 61 KB HTML file@jurlycat | 30 min | — | — | X post |
| DeepSeek V4 Flash 0731 | Three.js water simulation with ripples@aijoey | — | — | — | X post |
| GPT-5.6 Sol | Extreme-weather ocean in Three.js@TokenGremlin | — | — | — | X post |
Only numbers stated in each post. “—” means the post doesn’t say.
Summary
3 posts on X run this test with Claude Opus 5.5, GPT-5.6 Sol and DeepSeek V4 Flash 0731. @jurlycat reports per-model numbers (see the table).
About this test
An open ocean rendered live in the browser: wave simulation (often FFT-based), foam and whitecaps, sky and sun reflections, usually in one HTML file with Three.js or raw WebGPU.
Common wordings
No fixed wording; posts use variations on the same idea.
Create a Three.js water simulation. Requirements: Plane mesh with 512x512 subdivisions. Wave propagation simulation. Mouse click creates ripples. Multiple interacting waves. Real-time lighting. Everything in a single HTML file. No external libraries besides Three.js — as shown by @aijoey
Origin: Community prompt (no fixed wording)