Ocean / wave simulation

Also searched as: ai ocean simulation webgpu three.js

3D & Shaders3 posts on aivs.tv

The ocean / wave simulation test, run by 3 models across 3 posts on X. Watch each result, then compare what the posts report below.

By model

3 posts3 solo · 0 side-by-side

Not a controlled comparison: prompts, tools and time differ.

Results by model

Ocean / wave simulation: one row per model and post, with only what each post reports
ModelPostTimeCostTokensOriginal
Claude Opus 5.5WebGPU ocean in a 61 KB HTML file@jurlycat30 min——X post
DeepSeek V4 Flash 0731Three.js water simulation with ripples@aijoey———X post
GPT-5.6 SolExtreme-weather ocean in Three.js@TokenGremlin———X post

Only numbers stated in each post. “—” means the post doesn’t say.

Summary

3 posts on X run this test with Claude Opus 5.5, GPT-5.6 Sol and DeepSeek V4 Flash 0731. @jurlycat reports per-model numbers (see the table).

About this test

An open ocean rendered live in the browser: wave simulation (often FFT-based), foam and whitecaps, sky and sun reflections, usually in one HTML file with Three.js or raw WebGPU.

Common wordings

No fixed wording; posts use variations on the same idea.

Create a Three.js water simulation. Requirements: Plane mesh with 512x512 subdivisions. Wave propagation simulation. Mouse click creates ripples. Multiple interacting waves. Real-time lighting. Everything in a single HTML file. No external libraries besides Three.js — as shown by @aijoey

Origin: Community prompt (no fixed wording)

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