Rocket launch in Three.js

Also searched as: ai rocket launch three.js test

3D & Shaders5 posts on aivs.tv

The rocket launch in Three.js test, run by 5 models across 5 posts on X. Watch each result, then compare what the posts report below.

By model

5 posts5 solo · 0 side-by-side

Not a controlled comparison: prompts, tools and time differ.

Results by model

Rocket launch in Three.js: one row per model and post, with only what each post reports
ModelPostTimeCostTokensOriginal
Claude Opus 5.2Three.js rocket launch@Vishal4u738——21,000,000X post
Claude Opus 5.5Procedural Three.js rocket launch@IToropitsin———X post
Gemini 3.8 FlashCinematic orbital rocket launch@builderhelmai———X post
GLM 5.3 FlashCinematic orbital rocket launch@builderhelmai———X post
Grok 4.6One-shot interactive rocket launch@maxt3chno———X post

Only numbers stated in each post. “—” means the post doesn’t say.

Summary

5 posts on X run this test with Claude Opus 5.5, Claude Opus 5.2, Gemini 3.8 Flash, GLM 5.3 Flash and Grok 4.6. @Vishal4u738 reports per-model numbers (see the table). According to @maxt3chno, it fell short of expectations: flat textures and rough stage separation, though the launch interactivity and telemetry work. (The author’s view.)

Who won where

1

About this test

A procedural rocket launch scene: launch tower, engine fire and smoke, liftoff and often stage separation, built from scratch in a single HTML file.

Common wordings

No fixed wording; posts use variations on the same idea.

Origin: Community prompt (no fixed wording)

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